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Dwarven Destiny 0.2 Update!


 EDIT: 1/10/22! - Thank you for pointing out one minor typo error in a variable in Day 3 - it's now fixed and playable - although you could have ignored it, tbh, that variable determines Panya's interest in you at a later time. 

At long last, there's a new update! 

I'm happy to announce that we've managed to complete the 0.2 update for Dwarven Destiny. So many additions, and tweaking was done to make this game look better than the initial game. Here's a few of the additions that were done. I'm so happy and proud of all my team that helped contribute. Oh! Also - good news, I made an android build as well. 

Please, please, let us know if the android build does not work for some reason. I can't bug-test it, since I don't have an android device to test things on, so try to be as specific on the errors, and what led up to it. 

Updates: 

* Updated transitions to reflect actual telling of time - Days, and Periods of Time during that day. 

* Sketched/Colored Sprites - All characters in this VN are upgraded to final linework and colors! 

* a few essential placeholder BGs.

* Oghram's Day and Lurik's Day Complete! (Day 5 and 6) 

* Some tweaking of the 'timings' for when sprites appear, and expressions were slightly changed. 

* New Android Build! 

And now a word from our artist, ChellayTiger: 

Hey everybody, it's ChellayTiger! When we were working on the demo for the BaraJam, we figured that any characters that didn't have finished art would simply use placeholders for the time being. That's why I wasn't so worried about making art for all the characters in the game, and I went at my own pace. I was also stressed out about making my own Visual Novel, All in Love and War. After taking a brief holiday break, our team had already made considerable progress on the demo, making it much closer to what we originally had envisioned for the Barajam. This was my call to action to get my shit together and give much more attention to doing the art for this game. And so, within five weeks, I managed to finish off the rest of the art assets for the game. Some of the art might look a little clunky, but all of the art is subject to change, so feel free to tell me what mistakes I made in my art.

I wanted to draw the game's banner, but considering that I'd have to include all the dwarves and I'm not exactly the best with composition, the scope of the piece would be at a level my art mentor would call "unrealistic" and "going to be a trash fire if I did it at my skill level". So yeah, that will have to wait until later. But anyways, this whole experience has been super informative to me. I mentioned this elsewhere, but I was dealing with getting used to a school-free schedule after winter break was done. I've not only done work for this game but I've also been working on my own game. I'm at a point where I'm getting a good rhythm to it, but it's still a little weird for me. I really wanted to get all the art assets done for the demo because it hasn't been getting a lot of attention, which is a shame because I love these characters and the setting. I feel like having finished art for the characters will do the game wonders. As for the future, I will be working on CGs for the game, and also tuning out some art, but otherwise I've done most of the work. Hopefully you guys enjoy the new build! See you later!

And there you have it :) 

Enjoy! 

-GH

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Comments

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Yesss android πŸ’—πŸ’—πŸŒšπŸƒπŸ½β€β™‚οΈπŸƒπŸ½β€β™‚οΈ

haha, do let us know if it works, please! :D

I liked the new update I am very excited for more πŸ‘ŒπŸ½πŸ’—πŸ’—

I don't know if that's the problem with the Text bar🧐

Thank you for your hard work πŸ˜˜πŸ€­πŸƒπŸ½β€β™‚οΈπŸƒπŸ½β€β™‚οΈπŸ’—


Hey, I just fixed the android build, I believe. Please redownload and try again? It should work like a charm now. 

(1 edit)

Yes, I tried the update. 

He's better than ever In my opinionπŸŒšπŸ’—πŸ’—, and he'll get better in the future. I Think🧐🀍🀍

Thank you for your hard πŸ₯°

You are welcome LOL